Estudios de historia moderna y contemporánea de México (0185-2620)
Guillermo Fernando Rodríguez Herrejón, Videojuegos y cultura de masas a finales del siglo XX. Un ejemplo a través de su introducción en dos ciudades de América Latina: Morelia y Valparaíso de 1985 a 2000
Gráfico da evolução de acessos ao documento
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